InformationUniverse

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The information universe, as in InformationTheory, consists of information senders, receivers, and communication channels.

Q. This suggests "graphs". Could you give me| an guesstimate as to how many? One big one would be convenient.

 The elecro-magnetic universe is a single network consisting of planets, stars, people, rocks, atoms, etc. all are manifest by the electro-magnetic information they send and receive.  For example, a high energy electron on the sun sends state change information to an apple.  When the state change is in the red spectrum, it may be reflected to a red receptor in your eye that fires a neuron in your brain and you may say I see an apple.  Sound is another channel but it also has electro-magnetic underpinnings.  How many dimension of organization capable of communication is unlimited.  In the human arena we have everything from smoke signals to television.  Here we are dealing primarily with the basic physical universe and how our perception emerges from its information nature.

The information of this universe consists of sights, sounds, touch and ideas and their relationships on various dimensions of organization.

In the physical world, what we perceive on the macro scale is ultimately the composite result of interactions on the quantum level.

Ordinary experience in the world of atoms, planets, stars, space and time, can be understood in terms of quantum electro dynamics, or more specifically, in terms of the interaction of electrons.

We can consider all objects in our macro world to be surrounded by a cloud of electrons. The interaction of these electrons is responsible for all we experience.

In smaller scales we see these interactions as electron exclusion events. Electrons of the same spin define independent points in space by refusing to occupied the same state in a four dimensional state space. (ExclusionPrincible). On closer examination we see these events correspond to the exchange of state change information in 2 dimensions. The magnitude of the state change corresponds to the energy of the interaction. We find that these events do not map exactly to space of any particular number of dimensions (UncertaintyPrinciple). Instead, space and time are sparsely populated by discrete orderings of these events. On smaller scales the state change exchange has no particular direction in time as in TheCaseOfTheElectronCollision. The participants manifest independent place be simultaneously being senders and receivers of state change information. We find that electrons can exclude one another over any distance.

On the larger scale, we perceive these state changes propagated across space and time. We call them photons or electromagnetic radiation as they are manifest as light and radio signals which all stationary observers agree traveled one way or the other. A state change in the sender, is mirrored in the receiver in a private communication that annihilates the signal. The photon, or two dimensional state change information is received entirely or not at all.

Past information is received, mirrored internally, and then ultimately transmitted into the future propagating the state change information forever.

The propagated state change information, however, manifests the receiver as a sender in the future. Information about the original sender is gradually lost as the signal is propagated again and again. The signal is distorted due to relative motion and may be logically altered by the receiver. For example, a received high energy (large state change) signal may be propagated as two signals of half the energy. Due to the secrete nature of past communications it is impossible to reconstruct past events exactly.

How these 2 dimensional state charge communications across time manifest our 3 dimensional world and all that we perceive is discussed in more detail in the ExperienceModel. The basic communication model for the information universe may be constructed by assigning a LightCone| to every object in the universe as all communications are perceived at the SpeedOfLight and all possible perceptions are signals along by the past cone of an object and all effects are along the surface of the future cone.

The effect of these interactions is that past information is consumed and future information is generated. Interaction information, so long as it exists, defines position independence, or space between objects. When we try to touch an object, we cannot, as space is defined between us and the object by the exclusion of electrons. If we push hard enough so that the object moves, the space generated on the side of the object having the exclusion events is physically manifest.

The generation of space corresponds to the disagreement of participants on the direction of photon travel along their independent light cones as in TheCaseOfTheElectronCollision. Each sees the the others future LightCone| segment as past segment. This time ambiguity tilts their LightCones away from each other manifesting space time velocity, or space and time itself.

InformationPhysics, ExperienceModel, EurekaToo, DearDiary.2003-02-03, DearDiary.2003-02-10

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